In the ever-evolving landscape of video game consumption, a noticeable shift away from physical purchases has been evident for some time now. Despite prevailing sentiments favoring physical copies, the overarching trend has been steadily downward, impacting retailers across the board. One such casualty is the renowned Gamestop chain, which has been forced to undergo repeated rounds of layoffs. Joining the ranks of struggling retailers is the British counterpart, Game, which now finds itself compelled to take similar actions.

A significant number of employees have been recently laid off from Game, with the majority of those affected being non-managerial staff across its 240 stores nationwide. Reports indicate that Game has resorted to offering dismissed employees “Zero-Hour Contracts,” effectively rendering them as hourly workers with no guaranteed minimum hours or pay. This departure from conventional employment practices has exacerbated concerns among workers, as both job security and stable income become increasingly uncertain.

Sources within the company reveal a palpable decline in morale, with employees expressing sentiments that the current situation represents an all-time low for Game. Amidst these challenges, the future of brick-and-mortar game retailing remains uncertain, prompting stakeholders to adapt to the evolving dynamics of the industry.

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