When Battlefield 6 launches on October 10, it will do so without one of the most hyped graphical features of modern gaming: ray tracing. The development team has confirmed that the feature won’t be available at launch – and there are no plans to implement it later.

Instead, the focus has been on delivering consistent performance across a wide range of hardware. Rather than pushing ultra-high-end visual fidelity, the developers are aiming to ensure that the game runs smoothly even on mid-range systems. This is especially important in a competitive multiplayer shooter where frame rate and responsiveness are crucial.

By skipping ray tracing, the team avoids potential performance issues tied to intensive lighting and reflection calculations. Players can expect a more optimized experience out of the box, without relying heavily on technologies like DLSS or FSR to hit stable frame rates.

Early impressions from recent tests suggest that this approach is paying off. Compared to its predecessor, Battlefield 6 appears far more polished, with better performance and fewer technical hiccups – a promising sign for launch.

Source